Wot I Think: Dishonored:
![dishon10](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vqrcQT28tEyPa2I-yqWdo0AuCGYHbk1slmcaqLo8AsiEI17ndopQS1UXulZkENSgIuD1PDXOVObtgo7CLVTjpsMdodyCxgn9tnr8_aP77TFarxY7-Fdu0BD-Ja-lVY=s0-d)
Expectations are high. A stealth game that utilises the brains of Deus Ex veteran Harvey Smith and Viktor Antonov, architect of the imaginary, would always be an intriguing proposition and Dishonored’s industrial plague-ridden city is a curiosity that would stand out in any crowd, but in the particular crowd it finds itself in – early twenty first century first-person games – this is a game that stands out like a whale in a sardine tin. I’ve been sneaking my way through this brave new world, and now I feel obliged to tell you wot I think.
(more…)
Expectations are high. A stealth game that utilises the brains of Deus Ex veteran Harvey Smith and Viktor Antonov, architect of the imaginary, would always be an intriguing proposition and Dishonored’s industrial plague-ridden city is a curiosity that would stand out in any crowd, but in the particular crowd it finds itself in – early twenty first century first-person games – this is a game that stands out like a whale in a sardine tin. I’ve been sneaking my way through this brave new world, and now I feel obliged to tell you wot I think.
(more…)
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