Delay Z: Rocket Explains Standalone’s 2012 Slippage:
![Gray days like these are excellent for curling up inside with a good book, a warm beverage, and a shotgun.](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uWq4xTsKepjXTcaBuhLUry5IKbmdYG3C3ygS9MqswWVR8ZSsn5GEr32lJI2usULTy9zxECrurZqnvF3n87D9j8V8mA4NaM0YwOFvfWHviRyDPidQc9rNNZeg=s0-d)
It is 2013. If you’re still alive, congratulations (or sorry, I guess, depending on your perspective)! You made it. But while this techno-neo-cyber-space-face year is going quite swimmingly so far, there’s one thing missing from society’s collective vision of a utopian ultrafuture: DayZ‘s standalone version. It was supposed to come crawling out of the woodwork at the tail end of 2012, but Bohemia’s camp didn’t make a peep as we all made our annual holiday sacrifices to our respective Blood Gods, as per cataclysm-averting tradition. So then, what’s the deal? Why the delay? Rocket took to DayZ’s dev log to provide answers.
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It is 2013. If you’re still alive, congratulations (or sorry, I guess, depending on your perspective)! You made it. But while this techno-neo-cyber-space-face year is going quite swimmingly so far, there’s one thing missing from society’s collective vision of a utopian ultrafuture: DayZ‘s standalone version. It was supposed to come crawling out of the woodwork at the tail end of 2012, but Bohemia’s camp didn’t make a peep as we all made our annual holiday sacrifices to our respective Blood Gods, as per cataclysm-averting tradition. So then, what’s the deal? Why the delay? Rocket took to DayZ’s dev log to provide answers.
(more…)
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